Fable devs originally had a tool to randomize the RPG’s 1,000 NPCs that “would have saved us so much time,” but that “just didn’t make as much sense”

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The Fable reboot’s whimsical fantasy world is full of 1,000 NPCs who are each handmade by the developers at Playground Games, but that’s not always how the new feature was handled. Originally, the devs randomized everything about the Living Population and, as you can imagine, that made much less sense.

Speaking to GamesRadar+ about the series’ incoming comeback, game director Ralph Fulton delved a bit deeper into Fable’s Living Population – the villagers and business owners and bums and criminals and soon-to-be partners who make up the game’s world, and who can have wildly different personalities and needs.

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