Castlevania Belmont’s Curse once had a Dark Souls “vibe,” but it was “too slow, too intense, and just too hard”

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Castlevania: Belmont’s Curse has released to critical acclaim, but there was a point in development where it was shaping up to be a very different game, and one I’d wager wouldn’t have scored nearly as well with critics or fans of Konami‘s beloved series.

Talking to PCGamesN, Evil Empire head of business Ben Laulan reveals Castlevania: Belmont’s Curse went through a lot of iteration before landing on the faster-paced evolution of the whippy action gameplay we all know and love.

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