Fallout designer Tim Cain “fumbled” through his career and “didn’t think about a sequel” to the first apocalyptic RPG or Arcanum while making them

Fallout designer Tim Cain “fumbled” through his career and “didn’t think about a sequel” to the first apocalyptic RPG or Arcanum while making them

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They say if you want something you have to go out and get it, but apparently when it comes to co-creating one of the most successful RPG series of all time, that’s not always the case.

In a new episode in a long-running series I call Tim Cain Talking About Stuff, the veteran RPG developer yaps about his approach to career planning and how that’s changed from his early days at Interplay, in which he would just let things fall into his lap as fortuitously as they did, according to Cain. As the video goes on he actively encourages young developers to plan out their careers more strategically, but having co-created the Fallout franchise and served as designer on Arcanum, it seems his passive work ethic paid off rather serendipitously.

View original source here.

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