“I really couldn’t sleep”: In an absurd year for Capcom, Pragmata creators did not want to be the first ones to drop the ball

“I really couldn’t sleep”: In an absurd year for Capcom, Pragmata creators did not want to be the first ones to drop the ball

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Capcom is on a hot streak. With some slipups, the company has managed multiple consecutive years of excellent releases across several series, leading to record sales. On the heels of the likes of Resident Evil Requiem and Monster Hunter Stories 3 in 2026, the creators of Pragmata, a new IP that famously took four extra years in the oven, could feel the pressure. Nobody wanted to break the streak, and especially not Yonghee Cho, who made his directorial debut with Pragmata.

I spoke to Cho, and producer Naoto Oyama, about the making of Pragmata. A big focus was on the pre-release period, the calm before the storm. The night of April 16, even with strong positive reviews in hand, Cho was up late, anxious.

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