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The enthralling musical rhythm game Cadence of Hyrule has been updated today bringing the game to Version 1.5.0. It is a fairly meaty update with brand new features including a new page of save files (total six), design changes, plus a number of bug fixes. Cadence of Hyrule is out now on Nintendo Switch and check out the new changes outlined below via the developer’s website:
NEW FEATURES
- Added a new page of save files, for a total of 6
- Added a “random” option to the soundtrack select screen
- Wipe the leaderboards
DESIGN CHANGES
- The player is prevented from changing state when picking up an item while holding out a spear or longsword (for Spearmaster achievement)
- Changed to center the camera on the player after Impa uses her teleport ability
- Changed to prevent all damage to the player on the beat they use a healing item (direct or indirect use)
- Added an extra beat where Aria cannot be killed by another missed beat immediately after taking damage from a missed beat and being saved by a fairy/potion
- Remove some useless items from Aria’s item pool: Ring of Regeneration, Ring of Protection, Battle Torch, Greaves
- Changed Scroll of Need to allow it to give Aria/Yves a fairy when they have an empty bottle
- Changed Wizzroboe to make the rapid-swipe attack less punishing when the player is playing as Aria
- Removed Ring of Stealth from Arena Mode
- Changed Ring of Stealth aggro radius from 3 to 4
- Changed Boots of Leaping to wear out more quickly, and ensure the player can have this item at most once per game
- Changed frozen/stunned statuses to allow the player to keep the beat
- Added some guaranteed heart drops in Deku Village
BUG FIXES
- Fixed an issue with the Future World music track where the beat was slightly desynced from the music
- Fixed a bug that allowed bosses to damage the player on the same beat they were defeated
- Fixed a bug that allowed enemies to damage the player on the same beat the player completed a wire puzzle in the puzzle dungeon
- Fixed a bug where Quick Restart after defeat in co-op permadeath or arena mode would cause the next game to submit to the wrong leaderboard
- Fixed a bug where some boss patterns could be desynced from the audio after the song had looped
- Fixed a bug that could cause the Shopkeeper to unfairly hit the player in the Temple of Brainstorms
- Fixed a bug that could cause buried enemies in Arena mode to unfairly hit the player as they were dug out
- Fixed a bug that could prevent enemies from dropping basic shovels/torches in dungeons when a shovel or torch was for sale in a shop
- Fixed a bug that could cause the player to spawn on the Zelda start area in Hyrule Castle, even if they were not playing as Zelda
- Fixed a bug where helper characters frozen in ice blocks in the Ganon battle could be damaged by bombs
- Fixed a bug where Synthrova attacks would not be cancelled if the player destroyed the wire performing the attack just prior to the attack
- Fixed a bug where bombs thrown by an enemy Shopkeeper would not damage the player
- Fixed a bug that caused the player to be unable to enter portals as Shopkeeper when in Ghost form
- Fixed a crash in the final phase of the Skull Ganon fight (caused by invalid animation frames on the Triforce sparkle effects)
- Fixed a crash caused by defeating Synthrova and having the player die on the same beat
- Fixed a crash in dungeon mode generation with certain seeds