Rockstar had to up its game for GTA 6 – because GTA 5’s realism was already “showing its age” when it launched 13 years ago

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Rockstar North boss Rob Nelson says the performance leap technology made between GTA 5 and GTA 6 meant there were some things devs just couldn’t “get away with” as they used to.

Speaking to Edge, several senior figures at Rockstar delve into how the latest Grand Theft Auto game was finally made and why what worked in GTA 5 no longer held up. Much of it comes down to what you’ll see in front of you, or more specifically, the graphical quality of it. Nelson tells Edge that running GTA 6 on GTA 5’s timings made everything feel “too fast” for a world rendered at the level of fidelity the game pulls off, and that NPCs were equally tricky for a similar reason.

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