Konami wants Silent Hill to have “an annual release of new games,” and it’s already working on “many” unannounced projects

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The Silent Hill franchise is fully awake after years spent frozen in at the back of the fridge, and Konami tells GamesRadar+ its psychological horror series is only going to get healthier. Healthier, like, in its output – but probably not in its content, since there’s an officially licensed James Sunderland body pillow now.

“Our aim is to, hopefully, have an annual release of new games,” Silent Hill franchise producer Motoi Okamoto tells GamesRadar+ through an interpreter at Gamescom 2026. This plan also motivates Konami to keep moving Silent Hill far away from its original home in fall-apart Maine, as Okamoto says, “If we stay laser-focused on the same American setting, that would exhaust [narrative] possibilities, and also potentially cause fatigue for the playerbase.”

Okamoto wants anyone working on a Silent Hill game to tailor the IP, so keeping it flying around the world lets developers “work within the types of environments and the types of storytelling that works best for them.” Every main Silent Hill game released or announced this decade was made by a developer that wasn’t Konami, so it sounds like the publisher will continue to experiment with who gets to define Silent Hill.

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Simon looking at a CRTV during the trailer for the new game, Silent Hill: Townfall

(Image credit: Konami, Annapurna Interactive)

The days of Konami’s adored, defunct in-house Team Silent are past sunset and well into the misty night – but Konami’s loyal to Bloober when it comes to remakes, ensuring there’s at least one developer out there who cares about Silent Hill for longer than one development cycle.

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