Zelda: Tears of Kingdom art director says Depths were inspired by “Cretaceous Period-like world with dinosaurs”

Zelda: Tears of Kingdom art director says Depths were inspired by “Cretaceous Period-like world with dinosaurs”

Games

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The Legend of Zelda: Tears of the Kingdom Master Works recently launched in Japan and one of the many things touched upon in the book is the world beneath Hyrule which is known as the Depths. The game’s art director Satoru Takizawa and game director Hidemaro Fujibayashi outlined what they had in mind visually when imagining the depths with Takizawa saying he imagined a underground world based on classic sci-fi movies “Where underground there is still a Cretaceous Period-like world with dinosaurs or the mythical underworld.” Here’s what they had to say in the book.

Visually, what kind of world did you consider making for the Depths?

Takizawa: When I hear ‘the underground world’, what comes to mind is an old sci-fi movie on Earth, where underground there is still a Cretaceous Period-like world with dinosaurs or the mythical underworld. It is a very natural association for my generation (laughs).

We did an experiment in which we created a Cretaceous Period area with large plants and animals walking around in it, but ultimately I thought the art would change based on the gameplay.

Fujibayashi: We had to wait a considerable time until the Depths’ gameplay was decided to make the artwork. We did various experiments, including with the brightness of the Depths. It feels like you can see a dimly lit ridgeline, or a desolate desert stretching out until the end. We made a dark world in the end, but there was a considerable amount of trial and error to get there.

Takizawa: So we had to confirm the playstyle of the Depths before we could create specific art, but this “activating the lights” was thankfully extremely compatible with our first fantasy of a Cretaceous-style large-scale world. The moment you activate the lights, suddenly before your eyes things like large plants and animals or statues shockingly appear, it is a bit of a scary and creepy sensation, but I thought it would make a sense of wonder and surprise for players too.

As a result, the first idea remained, and we decided on the framework of an ancient world with dinosaurs meeting with the image of the underworld.

Fujibayashi: Because it worked well with Zonai devices and other vehicles, we thought a large world would be good. You can attempt things like using a rocket when you want to climb up. Then, there are many mushroom-shaped trees that you are supposed to use to Ascend (laughs).

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