Digital Foundry discusses VGC/Eurogamer Switch 2 Gamescom rumors

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Rumors have been really flying in regards to Nintendo‘s next console. A lot of that is due to Gamescom, where there has been quite a few media outlets reporting that some developers were able to see a showcase of the Nintendo Switch successor at Gamescom last month.

Even though Nintendo hasn’t confirmed anything about the rumors, there have been details gradually trickling out that have provided more information on what apparently happened. Digital Foundry, for example, released a video discussing all the rumors. In the video, they got a little bit more information. If you’re curious on what was shared, you can see a list of details relayed via a Reddit user down below.

  • All of what they discussed is the rumor/chat that dominated Gamescom. The impressions of the demo are from second hand sources so they could be well off on how did The Matrix demo actually compared to PS5 and Xbox Series as 2 years passed between the 2 demos, or the “target hardware” may be not representative of what Nintendo/Nvidia actually manage to achieve in their final hardware (PS3 was only half as powerful as the “target hardware” that run many demo at E3).
  • What Eurogamer and VGC reported is what everyone at Gamescom was hearing behind the scene.
  • The reports seems to confirm the T239 Nvidia SoC being the actual Switch 2 intended hardware as the Nvidia leak indicated.
  • BotW demo was running at 4K/60fps using DLSS.
  • The Matrix demo has the benefit of Nvidia having much better ray tracing hardware than AMD.
  • DLSS 3.5 (minus frame generation) is what they probably were using to run the demo and they think it’s reasonable to expect T239 to be able to handle DLSS 3.5 features (minus frame generation).
  • Unreal Engine was 5 developed quite a lot in the past 2 years after the PS5/XBS demo released and it’s more scalable now that it was when the demo first debuted. The engine is getting “lighter”.
  • It’s in Nvidia and Epic Games’ best interests to have Unreal Engine 5 be scalable down for Switch 2. Epic Games wouldn’t want to make Unreal Engine 5 hard to use on a platform potentially as successful as the original Switch was and Nvidia would desire this console to be a showcase of their impressive DLSS/ray tracing capabilities.

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