Epic’s New MetaHuman Creator Generates Digital Characters that Avoid the Uncanny Valley

Games

Products You May Like

This site may earn affiliate commissions from the links on this page. Terms of use.

Every gamer has been there—you’re playing a title that has incredible sweeping vistas, razor-sharp controls, and clever writing. And then you get a close look at a character model, whose unrealistic, robot-like face breaks the immersion granted by the environment. Making authentic-looking human models without veering too far into the uncanny valley is not easy, but Epic might have cracked the code. The company’s new MetaHuman Creator promises to deliver photorealistic digital characters in a snap, and you can check out a demo right now. 

Epic is perhaps best-known for Fortnite, the most popular game on the planet despite its removal from the iPhone. This title uses cel-shaded visuals that aren’t supposed to look realistic, but Epic’s Unreal Engine is adaptable. It also powers realistically styled games like Gears of War and The Outer Worlds. 

Faces in Unreal Engine aren’t bad, but they’re very obviously synthetic. That likely won’t be the case in the future because every face generated in MetaHuman comes with everything you need to load them up in the Unreal Engine with full animation controls. Epic claims the process of creating a digital model of a character often takes weeks or months, but MetaHuman can do the same in an hour or two. 

You might think you’ve used a lot of character creators in games, and this will be no big deal. You’d be wrong, though. The level of detail in MetaHuman is on a completely different level. Epic says its cloud-based library processes every change the user makes, rendering the results with unprecedented levels of detail and realism. The output works out of the box with Unreal Engine, but you also get full Maya 3D source data, and it’s all compatible with Unreal Engine 4 as well as the upcoming UE5 release. 

[embedded content]

If you want to try the demo, you’ll need an Epic account and the Epic Games launcher. The Unreal Engine 4 is a 12GB download, and MetaHumans is another 4.7GB. The MetaHuman engine runs smoothly even on a modest system because all the heavy lifting happens in the Epic cloud via “Unreal Pixel Streaming” tech. You don’t need any programming knowledge to start fiddling around. Both of the faces in the demo are fully editable and rigged up to work with the Unreal Engine, but working with MetaHuman is more complex than your average character builder. 

Epic hasn’t specified when the project will move beyond the “sneak peek” phase, but you might start seeing much more realistic characters in the Unreal engine before you know it. MetaHuman also seems like it might allow for the creation of deepfake-like content — even at this early stage, it can be hard to tell the synthetic MetaHuman faces from the real thing. What a time to be alive.

[embedded content]

Now Read:

Products You May Like

Articles You May Like

Digging Up the Scarecrow Horror Hidden Gem
Months after initial reports, Marvel finally confirms who’ll be playing the Silver Surfer in its Fantastic Four film with a new synopsis, but it’s keeping quiet on a Doctor Doom appearance
Apple Safari Technology Preview 208 Released With JavaScript, Web API and Other Fixes
Scientists Reveal The Shape of a Black Hole’s Corona For The Very First Time : ScienceAlert
Fan-Made VR Mod for PC Version of ‘Silent Hill 2’ Remake Now Available [Video]