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Star Wars: Squadrons’ Fleet Battles will take place between two five-player teams, but they’ll use AI pilots to make the battles feel much more epic. Developer EA Motive revealed that Star Wars: Squadrons will feature a dogfighting mode and a singleplayer campaign at its recent gameplay reveal during EA Play Live.
Gameplay footage of Fleet Battles showed off an evolving multiplayer mode that pits teams in a conflict that plays out over three stages. Starting with a 5v5 dogfight, the battle will progress to each team either attacking or defending a capital ship before moving to the final stage where they’ll have to take out the other side’s flagship. In Fleet Battles and the other game modes, all of the action in Star Wars: Squadrons takes place from a first-person perspective, which Motive says will keep any players from getting a strategic advantage by changing their field of view.
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A 5v5 multiplayer match may not sound large enough to convey the scale of such a massive conflict, but Motive has a solution for that. Responding to a Twitter comment, EA community manager Jay Ingram explained that AI pilots will fight alongside human players in Fleet Battles. That should help players feel more like they’re in a large-scale space battle like the ones seen in the Star Wars films, rather than a simple multiplayer match. It’s not clear yet how much of a role these AI ships will play in the fight or whether they’ll be full-fledged characters in their own right, but it seems that some original trilogy characters will make appearances in Star Wars: Squadrons, with Wedge Antilles already revealed in the gameplay trailer.
There are absolutely AI in Fleet Battles along with the players!
— Jay Ingram (Charlemagne) (@JayKingIngram) June 19, 2020
Along with cameos from classic Star Wars characters, players will be able to choose their own ships from a hangar full of favorites from the franchise, including the iconic X-Wings and TIE Fighters. The view from the cockpit looks to be as authentic as it’s been in any Star Wars game, with all the information players need to access reportedly showing up on the ships’ instrument panels rather than just in a HUD. Throughout the game, players will even be able to customize their ships using a huge list of 60 upgrades that affect everything from shields and weapons to tractor beams and engines.
From its time working on Star Wars Battlefront 2, EA Motive has shown that it knows how to make a great Star Wars game – even if it takes a while to get there. Hopefully Star Wars: Squadrons won’t have quite as rough a takeoff when it launches on October 2.
Star Wars: Squadrons will be available on October 2 on PlayStation 4, Xbox One, and PC.
Source: Jay Ingram/Twitter