Fallout: New Vegas director’s hopes for the RPG were shaped by how little time Obsidian had to work on it: “We can’t set our sights on anything crazier than this”

Fallout: New Vegas director’s hopes for the RPG were shaped by how little time Obsidian had to work on it: “We can’t set our sights on anything crazier than this”

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16 years since its release, Fallout: New Vegas is widely considered an RPG masterpiece, but when looked at from within the context of Bethesda’s notoriously tight 18-month development turnaround demand, it’s even more of a monumental achievement. According to director Josh Sawyer, there was even more they wanted to do with the game but had to cut due for time.

In a new video called ‘Setting Goals’ shared to Sawyer’s official YouTube channel, the Obsidian veteran explains how his hopes and goals for Fallout: New Vegas were defined by how little time the studio had been given to work on it. It’s no secret that Fallout: New Vegas was built largely using existing Bethesda assets from Fallout 3, but that wasn’t only because it needed to fit seamlessly alongside the other games in the franchise – it was also just the most efficient way to do things.

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