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Sandfall Interactive hired more junior and first-time developers than you’d expect from a team that just delivered an award-sweeping game of the year winner, but the studio had to do “twice the work” to make it happen.
One reason for Sandfall Interactive’s younger crowd is that “Montpellier is a super-young city,” creative director Guillaume Broche told Edge Magazine. There’s also the fact that “senior people tend to go for safer options,” and the French company didn’t have a credit to its name at the time.
