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Splatoon 3 continues to get a lot of support from Nintendo, and it shows no signs of slowing down anytime soon. The game has received DLC support courtesy of an Expansion Pass, and the game is getting updated very regularly with new updates that adds more things, re-balances the game and fixes bugs.
Well, the latest example of this has been announced. Nintendo has officially confirmed that Splatoon 3 will be updated to version 7.2.0 tomorrow. This update will fix a lot of bugs and make some changes. The patch notes have already been released in advance of the update, so you can see them down below.
Changes to Multiplayer
- The terrain in Undertow Spillway has been changed in all modes.
- Specifications for some main weapons have changed.
Weapon | Change Details |
---|---|
Sploosh-o-matic Neo Sploosh-o-matic |
Slightly expanded shots’ collision detection with players to make it easier to hit opponents. |
Splattershot Pro Forge Splattershot Pro |
Maximum damage has been increased from 42.0 to 45.0. |
Splattershot Nova Annaki Splattershot Nova |
Reduced the shot spread while on land by approximately 8%. |
H-3 Nozzlenose H-3 Nozzlenose D |
Maximum damage has been increased from 41.0 to 44.0. |
Luna Blaster Luna Blaster Neo Order Blaster Replica |
Increased the radius of the ink splatter at the point of impact with terrain or when detonated midair by approximately 20%. |
S-BLAST ’92 S-BLAST ’91 |
Increased the radius of the 50.0-damage explosion for long flight-range shots by about 11%. |
Painbrush Painbrush Nouveau |
Increased inking width when holding the ZR Button to ink while moving forward by approximately 18%. Shortened the time before ink starts recovering after holding the ZR Button to ink while moving forward by approximately 1/6th of a second. |
Dapple Dualies Dapple Dualies Nouveau |
Movement speed while firing is now about 5% faster. |
Nouveau | Movement speed while firing is now about 5% faster. |
- Specifications for some special weapons have changed.
Special Weapon | Change Details |
---|---|
Big Bubbler | Reduced damage dealt to the inner device and top section by approximately 22%. |
Splattercolor Screen | Increased the damage dealt to opponents who touch the screen from 30.0 to 40.0. |
Triple Splashdown | Reduced the amount of time it takes for the player and ink fist to start dropping after they rise up by about 1/6th of a second. Decreased the radius of the 60.0-damage explosion by approximately 13%. |
Kraken Royale | Made it so that Super Jumping to an ally using Kraken Royale will Super Jump to the location where that ally started using Kraken Royale rather than the ally’s current position. |
- Points required for some special weapons have been changed.
Weapon | Before | After |
---|---|---|
Neo Splash-o-matic | 210 | 200 |
N-ZAP ’89 | 180 | 170 |
Carbon Roller | 170 | 160 |
Gold Dynamo Roller | 190 | 180 |
Splat Charger Order Charger Replica |
200 | 190 |
Splatterscope | 200 | 190 |
Dapple Dualies | 180 | 170 |
Splattershot Hero Shot Replica Order Shot Replica |
200 | 210 |
Squeezer | 210 | 220 |
Range Blaster | 200 | 210 |
Snipewriter 5H | 200 | 210 |
This update focuses on making changes to multiplayer.
For some main weapons, we’ve strengthened their unique characteristics or made them easier to handle.
For the Big Bubbler, we’ve changed it to increase the amount of time you can safely act by making it harder to destroy, even from positions that make it easy to attack the weak points.
For the Splattercolor Screen, we’ve changed it to make it easier to control opponents’ movements by increasing the risk of touching the screen.
For the Triple Splashdown, while it is difficult to time its use when opponents actively attempt to shoot the player down, it is extremely powerful when opponents don’t shoot the player down. Therefore, we have simultaneously changed it to make it harder to shoot down and narrowed the area of effect.
For the Kraken Royale, we changed it to ease an issue where, from the perspective of opposing players, it felt difficult to stop countdown progression when combining Kraken Royale with Super Jump in certain modes.
We plan on releasing the next update at the end of the current season. It will focus primarily on weapon balance adjustments and adding features for Sizzle Season 2024.
The next update is also planned to change it so that when a player’s rank in any mode is within rank 1,000 for the previous season’s X Rankings, the rank change due to the season switch will become S+0.
This change is to alleviate a problem making matchmaking in X Battles difficult immediately after the season switch for players with particularly high X Power.