To create Super Mario Wonder the team looked back at what made the original Mario games so special

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Super Mario Wonder looks like it is going to be a breath of fresh air when it launches in a couple of weeks. It is no surprise to hear in a recent interview that the development team at Nintendo took a long, hard look at what has made the Mario series so special and loved by gamers worldwide. The team did not want to rehash what had been done before but create something more beautiful, vibrant, and alive-looking. Judging from the reactions to the trailers, it seems as though they have seemingly achieved this. We will find out for sure when Super Mario Wonder launches on Friday, 20th October.

“The New Super Mario Bros. series has been going on for a while since the release of New Super Mario Bros. on Nintendo DS, so we wanted to create an all-new 2D Mario experience,” Super Mario Bros. Wonder director Shiro Mouri says. “That’s how this project started.”

Despite the initial desire to create something new, Mouri and his development team started thinking about what made the series so distinct and special in the first place. Mouri joined Nintendo in the late 1990s and has worked on titles like Super Mario Sunshine, The Legend of Zelda: A Link Between Worlds, and New Super Mario Bros. U, but he wanted to examine the impact of games that came out prior to his tenure at Nintendo.

“I believe that the first Super Mario Bros. game was really a game filled with secrets and mysteries,” Mouri says. “For example, if you get a mushroom, your body becomes big. And there are also pipes that initially seem to be just obstacles when, in turn, you can actually go into it and access an underground area. It’s really filled with secrets and mysteries.”

“As we progressed the series forward, and there are a lot of entries in the series, we realized that this idea of having secrets and mysteries sort of became standardized,” he says. “That’s something we tried to combat that challenge that we saw – this new challenge that arose.”

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