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After revealing Dragon’s Dogma 2 a few weeks back, Capcom has given fans a bit more info on the sequel to the 2012 original. Dragon’s Dogma 2 director Hideaki Itsuno appeared during the Capcom Showcase to explain some of the improvements made with the sequel over the first game.

As before in the previous game, Dragon’s Dogma 2 will make use of the Pawn system, AI-controlled companions that will join you on your quest. In addition to customizing their main character, the Arisen, players can also personalize their main Pawn, who can in turn be recruited by other players’ Arisen to borrow their skills and knowledge. What Pawns learn through these experiences will be reflected in their behaviour.

Powered by the RE ENGINE, Dragon’s Dogma 2 is four times the size of the original Dragon’s Dogma. The game’s environment is complemented by immersive physics and character AI that brings Pawns, monsters, and NPCs to life. Pawns organically guide players to new locations, dynamically cooperate during battle, and even react to special moments. Monsters new and old encourage players to devise numerous strategies to succeed in combat, or even avoid it all together. NPCs, such as the bow-wielding Ulrika who has a deep connection to the Arisen, or the high priestess of the beastren Nadinia, will form intricate relationships with the Arisen that set the stage for nuanced story moments.

Dragon’s Dogma 2 begins in a subterranean jail, where the Dragon’s voice echoes in the fog of lost memories. With their heart taken by the Dragon, the Arisen is set on a path to slay that symbol of the world’s destruction as it soars through the sky on massive wings, breathing flames that scorch everything in its path.

Dragon’s Dogma 2 is currently in development for PlayStation 5, Xbox Series, and PC via Steam.

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