Products You May Like
One thing that was a major source of criticism in The Legend of Zelda: Breath of the Wild was that there were no dungeons. Instead, they were replaced by the Divine Beasts. However, the final pre-launch trailer of Breath of the Wild’s sequel, The Legend of Zelda: Tears of the Kingdom, contained some very brief footage that suggested that the dungeons may have been brought back.
Well, it has now been confirmed by Nintendo themselves just a couple of days before the game is slated to release. You see, the company has a series on their website called “Ask the Developer”, where they interview their team’s various developers. At the moment, they are currently in the process of releasing parts of the 9th volume, which has been an interview with multiple people involved with the development of The Legend of Zelda: Tears of the Kingdom. There are 5 parts planned to be released, and Nintendo has posted the third part earlier today.
In the third part of the interview, the game developers were asked about dungeons being in the game. The Legend of Zelda: Tears of the Kingdom director Hidemaro Fujibayashi replied by confirming that, indeed, dungeons are in the game. He said that, although they haven’t talked about them yet, “they’ve changed from the previous game. For example, there is a dungeon that connects directly from Hyrule’s surface. If you dive from the sky straight into the dungeon, you’ll trigger an event. We think this will be a new experience that wasn’t possible in the previous game”.
The Legend of Zelda: Tears of the Kingdom technical director Takuhiro Doht elaborated on the matter, saying that “we’ve made dungeons unique to their respective environments, so we think you’ll be able to enjoy the wide variety of regional characteristics”. Lastly, game art director Satoru Takizawa talked about the difficulty of making the dungeons. In fact, he says that “making a ‘wide variety’ was pretty challenging. The four Divine Beasts were the dungeons in the last game, and they shared similar designs. This time, the dungeons are huge and each carry their own regional look and feel, just like traditional The Legend of Zelda games. We think they will provide a satisfying challenge for players. They were certainly a challenge to develop! (Laughs)”.