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It’s Alien Day, so it follows there must be some new Alien-related things getting announced in both an official and unofficial capacity. The day has started well as seasoned games journalist Andy Kelly has announced he’s writing an extensive, in-depth, companion book for Creative Assembly’s 2014 game Alien: Isolation.
The book, titled ‘Perfect Organism‘, will dig deep into the stories behind how the game was made, why it works as an Alien game, what makes the Xenomorph AI tick, and insightful commentary and trivia on each level of the game. It will also explain the who, why, and where of every character, and chart Amanda Ripley’s story in the aftermath of the events of Alien: Isolation.
Pledges for hardback copies and ebooks of Perfect Organism are up now on Unbound to help fund the project, with early birds getting their name added to the supporters’ list that will be featured in the finished book. Higher tiers offer various bonuses, including extra chapters and podcasts dedicated to Alien: Isolation.
Alien: Isolation is set between the events of Alien and Aliens, and sees Ellen Ripley’s daughter Amanda is enticed into a search for her missing mother aboard the Sevastapol space station. Unfortunately for Amanda, there’s no sign of her mother, but a xenomorph is prowling the halls and vents of the station, and she finds herself in a deadly game of cat and mouse with the creature and other unpleasant inhabitants.
I personally believe Alien: Isolation is one of the greatest horror games ever made, and a lot of that is down to just how much detail and attention was paid to the world of Ridley Scott’s 1979 classic Alien. I admire its purity, you might say. It’s one of those games I’d love to have even more insight into, and, the developers aside, I can think of no one more qualified to tell its story than self-confessed Alien obsessive Andy Kelly.